![]() The battles are interesting in that the player's party has three characters and each one can summon one of their three monsters at a time. New monsters can be gained in battle by weakening them and then capturing them in prisms for future use, much like Pokemon. Since Vice is a Jewel Summoner, he uses various charms as weapons and each gem contain monsters that fight other monsters. The only guy that doesn't do a lot of talking is the nearly mute and sullen lead character, Vice (who's on a path to find the Abomination that killed his mom). It feels like several of the characters talk just for the sake of talking and every time they reappear on the screen it's a frantic race of button-pushing to get their uninteresting comments and meaningful pauses off the screen. ![]() The storyline is interesting on its own and deals with modern issues such as the price we pay for the cheap and plentiful energy around us (no, really), but there is so much badly-written dialogue that it gets overbearing and tiring. For the first five hours or so, expect to watch characters talk, walk a bit, talk quite a bit more, stumble about for a second, and then fall into another lengthy discussion.
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